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Rules

Last update: 2021-07-30

Date Change
2021-07-30

Article 2.1
Bop adjustments:
- BMW M4 GT3 - Prototype 30kg ballast / 97.50% power / 100% fuel capacity (120 l)
+ BMW M4 GT3 - Prototype 35kg ballast / 97.50% power / 100% fuel capacity (120 l)
- Lamborghini Huracán GT3 Evo 20kg / 97.50% power / 99% fuel capacity (118.8 l)
+ Lamborghini Huracán GT3 Evo 15kg / 97.50% power / 99% fuel capacity (118.8 l)
- Mercedes AMG GT3 20kg / 97.25% power / 98% fuel capacity (117.6 l)
+ Mercedes AMG GT3 15kg / 97.25% power / 98% fuel capacity (117.6 l)

2021-07-29

Article 2.1
Bop adjustments:
- BMW M4 GT3 - Prototype 30kg ballast / 97.50% power / 100% fuel capacity (120 l)
+ BMW M4 GT3 - Prototype 35kg ballast / 97.50% power / 100% fuel capacity (120 l)
- Ferrari 488 GT3 0kg / 98.25% power / 100% fuel capacity (110 l)
+ Ferrari 488 GT3 5kg / 97.75% power / 100% fuel capacity (110 l)
- Mercedes AMG GT3 25kg / 97.25% power / 98% fuel capacity (117.6 l)
+ Mercedes AMG GT3 20kg / 97.25% power / 98% fuel capacity (117.6 l)
- Porsche 911 GT3 R 20kg / 97.00% power / 99% fuel capacity (118.8 l)
+ Porsche 911 GT3 R 20kg / 97.25% power / 99% fuel capacity (118.8 l)

2021-07-28

Article 6.6.2
- Subject Line: SCOSM Paints (#00 / Exampleton Esports / Ferrari)
+ Subject Line: SCO 24h Paints (#00 / Exampleton Esports / Ferrari)

Article 8.2 - 8.6
- Teams will be required to register with the correct team and car each time, meaning that the team ID, team name, car number and car model have to match the information listed on the event’s entry list.
- Should a team join with the incorrect team ID or car number, they will be allowed to participate in the race session, but will be given a drive-through penalty after the start of the race.
- No penalty will be given to teams who had their car number taken away by a team that registered before them.
- Any team that registers with the wrong car model or even registers with multiple teams will be disqualified from the race in question.
+ Teams will be required to register with the correct team in all warm-up sessions, meaning that the team ID, team name, car number and car model have to match the information listed on the event’s entry list.
+ Should a team register with the incorrect team ID or car number for either qualifying warm-up or the top 20 warm-up, they’ll have the fastest time set in the respective qualifying sessions as well as top 20 shootout following on from those warm-up sessions deleted.
+ Should a team register with the incorrect team ID or car number for Warm-Up 1 ahead of the race session, they’ll be given a drive-through penalty after the start of the race.
+ Violations of Articles 8.3 and 8.4 will not result in a penalty for teams who had their car number taken away by another team that registered before them.
+ Any team that registers with the wrong car model or even registers with multiple teams will be disqualified from the respective qualifying or race session the violation occurred.

Article 11.2
- All cars must ignore the "green flag" as displayed by iRacing and must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
+ All cars must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
- At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and in grid formation until the start of the race.
+ At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and continue to remain grid formation until the start of the race.
- The series administration will give the signal for the start of the race via a message in the in-game chat. This message will be posted at a random point between the pole sitting car entering and leaving an area referred to as the “start zone”.
+ The signal for the start of the race will be the green flag as displayed by iRacing. Once this signal has been given, all cars will be free to race.
- Images of the exact beginning and end points of this “start zone” will be part of the event briefing, which will be published before the first free practice session.
+ An event briefing detailing the location described in Article 11.2.2 as well as other items will be published before the first free practice session.
- Any team that is given a black flag by iRacing despite complying with Articles 10.2.1 to 10.2.3 may request to have that black flag cleared by the series administration.
+ Any team that is given a black flag by iRacing despite complying with Articles 11.2.1 to 11.2.3 may request to have that black flag cleared by the series administration.

Article 13.3.1
+ Any driver not currently in or about to be in the car may disconnect from the server, but they’ll be required to reconnect to comply with Article 13.3 before they take over their team’s car. Team managers and others may also disconnect from the server temporarily during times they’re not present.

Article 15.1
- Teams may protest any incidents they were involved in or affected by, with the exception of qualifying and top 20 shootout results. Qualifying results and top 20 shootout results cannot be protested as they’re final and cannot be modified by the event administration. The only way to file a protest is via the event protest form at any point after the start of Qualifying 1 to a maximum of one hour after the race’s conclusion.
+ Teams may protest any incidents they were involved in or affected by. The only way to file a protest is via the event’s protest form. For Qualifying 1, Qualifying 2, the Top 20 Shootout and the race, protests may be filed at any point between the start of each session to a maximum of one hour after the end of each session.
- Once the outcomes of all investigations have been published, the race results will be declared official.
+ Once the outcomes of all investigations have been published, the respective session results will be declared official.

Article 16.1
- Time Penalty (ranging from 5 to 60 seconds in 5 second increments)
+ Time Penalty (minimum of 5 seconds; severity down to event administration)
- Stop & Hold Penalty (minimum of 5 seconds)
+ Stop & Hold Penalty (severity down to the event administration)
- Deletion of Qualifying Time(s) - Will be awarded to a teams who have received multiple warnings regarding their driving conduct in qualifying sessions
+ Grid Penalty (severity down to event administration) - Given for bad driving conduct in qualifying sessions)

Article 16.2
- After a penalty in the penalty box has been served, the team in question must contact the event administration, informing them of this and letting them verify that the penalty was served correctly.
+ After a penalty in the penalty box has been served, the team in question must contact the event administration, informing them about which lap of the race the penalty was served on, so that the event administration is able to verify that the penalty was served correctly.
- Time penalties must not be served immediately, but may be served the next time the team drives through the pit lane.
+ Time penalties must be served within 90 minutes of being issued. Should there be fewer than 90 minutes to go in the race, teams can elect to not serve the penalty and instead have the penalty time added to their race time after the race.
- Should a penalty in the penalty box not have been served correctly, with either the stationary time being too short or the penalty being served in the wrong location, the team will have the same penalty time plus 30 seconds issued to them again.
+ Should a team have incurred multiple time penalties, they will be allowed to serve the combined penalty time during a single stop, as long as all penalties were served within 90 minutes of being issued, were served in the correct location and the car was completely stopped for the combined duration of all penalties.
- Should a team not visit the pit lane after having been issued a time penalty, the penalty time will be added to their race time post-race.
+ Should a time penalty not have been served as outlined in Article 16.2.1, with either the stationary time being too short, the penalty being served in the wrong location or the penalty being served too late, the team in question will have a further penalty awarded to them, consisting of the initial penalty time plus 15 seconds violating the previously mentioned regulations.
+ The penalty outlined in Article 16.2.5 also applies in cases where multiple penalties were served incorrectly, meaning a team will be awarded a further time penalty consisting of the initial combined penalty time plus 15 seconds for violating Articles 16.2.1

Article 16.5
- Teams are allowed to combine any penalty automatically given out by the iRacing software (e.g.: black flags for not serving a slowdown penalty in-time or unsafe pit entries) with pit stops, though should any work be done, 25 seconds will automatically be added to their penalty time.
+ Teams are allowed to combine any stop and hold penalty automatically given out by the iRacing software (e.g.: black flags for not serving a slowdown penalty in-time or unsafe pit entries) or by the event administration with pit stops, though should any work be done, 25 seconds will automatically be added to their penalty time.

2021-07-18

Article 2.1
Bop adjustments:
- Audi R8 LMS GT3 10kg ballast / 97.25% power / 100% fuel capacity (120 l)
+ Audi R8 LMS GT3 0kg ballast / 97.75% power / 99% fuel capacity (118.8 l)
- BMW M4 GT3 - Prototype 20kg ballast / 97.50% power / 100% fuel capacity (120 l)
+ BMW M4 GT3 - Prototype 30kg ballast / 97.50% power / 100% fuel capacity (120 l)
- Lamborghini Huracán GT3 Evo 25kg / 97.25% power / 100% fuel capacity (120 l)
+ Lamborghini Huracán GT3 Evo 20kg / 97.50% power / 99% fuel capacity (118.8 l)
- Mercedes AMG GT3 10kg / 97.25% power / 100% fuel capacity (120 l)
+ Mercedes AMG GT3 25kg / 97.75% power / 98% fuel capacity (117.6 l)
- Porsche 911 GT3 R 35kg / 97.00% power / 100% fuel capacity (120 l)
+ Porsche 911 GT3 R 20kg / 97.00% power / 99% fuel capacity (118.8 l)

Article 2.2.1
- Performance adjustments may be made until the start of the first warm-up session ahead of the event.
+ Performance adjustments may be made until the start of Warm-Up 1 ahead of the event.

Article 5.1
- Entries open on Friday, July 9th, 2021 at 00:00 UTC and close on Saturday, July 17th, 2021 at 23:59 UTC (see Article 5.4). From the point of sign-ups opening, all team managers will be able to enter teams on the event website.
+ Entries open on Friday, July 9th, 2021 at 00:00 UTC and close on Tuesday, July 20th, 2021 at 20:00 UTC (see Article 5.4). From the point of sign-ups opening, all team managers will be able to enter teams on the event website.

Article 5.4
- The entry deadline, as well as the deadline for any changes to an entry, will be on Saturday, July 17th, 2021 at 23:59 UTC. Drivers will also be locked into their current entry from this point onwards.
+ The entry deadline, as well as the deadline for any changes to an entry, will be on Tuesday, July 20th, 2021 at 20:00 UTC. Drivers will also be locked into their current entry from this point onwards.

Article 7.8.1
- In the pit lane, drivers must maintain the track-specific pit lane speed limit at all times. Dropping below the pit lane speed limit is allowed only for the immediate approach of a team’s assigned pit stall. Once a driver leaves their pit stall, they must accelerate up to the pit lane speed limit as quickly as possible.
+ After leaving the garage, drivers must also leave the pit lane to start their out-lap as quickly as possible.

Article 9.4
- Removed completetely. Following Articles move up in numerbing.

Article 9.5.1
- The general driving conduct rules, especially Articles 12.3.1, 12.3.2, 12.5 and 12.6 are in full effect. Infringing these rules may lead to penalties in accordance with Articles 9.9 as well as Section 16 of this document.
+ The general driving conduct rules, especially Articles 12.3.1, 12.3.2, 12.5 and 12.6 are in full effect. Infringing these rules may lead to penalties in accordance with Articles 9.8 as well as Section 16 of this document.

Article 10.2.1
- Teams will be called up in reserve order to how they were classified in the qualifying result, with the 20th place team being called up first and the 1st place team being called up last.
+ Teams will be called up in reverse order to how they were classified in the qualifying result, with the 20th place team being called up first and the 1st place team being called up last.

Article 10.6 added
+ At no time during the out- or in-lap may the driver decelerate below 60 km/h with the exception of making room for other cars which are on qualifying laps and to negotiate corners which are regularly taken at a lower speed.
+ In the pit lane, drivers must maintain the track-specific pit lane speed limit at all times. Dropping below the pit lane speed limit is allowed only for the immediate approach of a team’s assigned pit stall. Once a driver leaves their pit stall, they must accelerate up to the pit lane speed limit as quickly as possible.

Article 10.7
- Any team found to be violating Articles 10.2, 10.2.1, 10.2.2, 10.3, 10.4, or 10.4.1, will have the time they set in the top 20 shootout disallowed.
+ Any team found to be violating Articles 10.2 to 10.4 or Articles 10.4.2 to 10.6.1 will have the time they set in the top 20 shootout disallowed.

Article 11.2.1 - 11.2.6 - All cars must ignore the "green flag" as displayed by iRacing and must remain in their grid formation while also keeping to the pace car speed. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
- At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. The pole sitter as well as all other cars must remain at that speed until the start of the race.
- Only the pole sitter will be allowed to initiate the start of the race by starting to accelerate away from the field in the “starting zone”. Once he has done so, all cars will be free to race.
- Images of the exact beginning and end points of this “starting zone” will be part of the event briefing, which will be published before the first free practice session.
- Teams that start from the pit lane must line up at pit exit in a line. They will not be allowed to leave the lane until the event administration declares the pit exit open. Leaving the pit lane early will result in a drive-through penalty.
+ All cars must ignore the "green flag" as displayed by iRacing and must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
+ At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and in grid formation until the start of the race.
+ The series administration will give the signal for the start of the race via a message in the in-game chat. This message will be posted at a random point between the pole sitting car entering and leaving an area referred to as the “start zone”.
+ Images of the exact beginning and end points of this “start zone” will be part of the event briefing, which will be published before the first free practice session.
+ Teams that start from the pit lane must line up at pit exit in a queue. They will not be allowed to leave the lane until the series administration declares the pit exit open. Leaving the pit lane early will result in a drive-through penalty.
+ Any team that is given a black flag by iRacing despite complying with Articles 10.2.1 to 10.2.3 may request to have that black flag cleared by the series administration.

Article 11.5 + 11.5.1 + 11.5.2
- To make sure drivers don’t take too many liberties with the track limits and car contacts, an incident limit of 150 incident points will be enforced during the race.
- Any team scoring a 151st incident point will automatically be given a drive-through penalty by iRacing.
- Following the first penalty threshold, teams will receive a further automatic drive-through penalty every 20 incident points (i.e. at 171 incident points, 191 incidents, and so on).
+ An incident limit of 200 incident points will be enforced during the race.
+ Any team that reaches the incident limit described in Article 11.5 will be given an automatic drive-through penalty.
+ Following the first penalty, teams will be given further automatic drive-through penalties for every 20th incident point beyond the number of incident points they were given their first penalty for.

Article 13.1.2
- During the entire qualifying, top 20 shootout and race sessions, drivers must be connected to the Zoom call. The driver currently in the car must have his video stream camera enabled and be clearly visible at all times. Clear visibility is defined as at least a visibility of the driver’s head / face and arms up to the point where it is clearly visible he is controlling the steering wheel.
+ During the entire top 20 shootout and race session, drivers must be connected to the Zoom call. The driver currently in the car must have his video stream camera enabled and be clearly visible at all times. Clear visibility is defined as at least a visibility of the driver’s head / face and arms up to the point where it is clearly visible he is controlling the steering wheel.

Article 16.1
+ Deletion of Qualifying Time(s) - Will be awarded to a teams who have received multiple warnings regarding their driving conduct in qualifying sessions


Table of Contents

  1. Foreword & Introduction
  2. Eligible Car Models
  3. Timetable & Season Schedule
  4. Entry Requirements & Preferred Entries
  5. Entry Procedure
  6. Car Paints
  7. Pre-Qualifying Procedure
  8. Warm-Up Sessions
  9. Qualifying Sessions
  10. Top 20 Shootout
  11. Race Sessions
  12. General Driving Conduct
  13. Streaming, Audio & Video Regulations
  14. Race Stoppages
  15. Protests
  16. Penalties
  17. Race Classification
  18. Prizes
  19. League & Session Settings
  20. Contact Details & Communication
  21. Red Flag Restart Procedure

  1. 1. FOREWORD & INTRODUCTION

    1. The Virtual Racing School Sports Car Open 24 hours of Spa (also referred to as ‘VRS SCO 24 hours of Spa’ or ‘the event’ in this document) is a racing event, which is organised and run by morphicon media AG on the iRacing.com Motorsports Simulation service.
    2. The regulations in this document, together with the iRacing Sporting Code, iRacing’s End User License Agreement and iRacing’s Privacy Policy form the body of rules and procedures applicable to all participants and events of the Virtual Racing School Sports Car Open 24 hours of Spa.
    3. All participants are expected to conduct themselves in a professional manner. Any behaviour that’s determined to be detrimental to the event by the event administration may lead to penalties or disqualification from the event.
    4. Every participating party is required to read, understand and agree to all rules and regulations prior to participating in the event.
    5. The regulations in this document may be edited to add, remove, modify or replace rules whenever the event administration deems it to be necessary. All changes made will be communicated via bulletins and will be in effect immediately unless otherwise specified.
    6. The regulations may also be supplemented by event-specific rules that will be published in the briefing document for the event. In the case of any contradictions between rules written in this document and rules written in a bulletin or event briefing, the bulletins or event briefing will always overrule this document.
  2. 2. ELIGIBLE CAR MODELS

    1. The list of all eligible car models along with any assigned performance adjustments can be seen below.
      Car Model Performance Adjustments
      Audi R8 LMS GT3 0 kg ballast / 97.75 % power / 99 % fuel capacity (= 118.8 l)
      BMW M4 GT3 - Prototype 30 kg ballast / 97.50 % power / 100 % fuel capacity (= 120 l)
      Ferrari 488 GT3 5 kg ballast / 97.75 % power / 100 % fuel capacity (= 110 l)
      Lamborghini Huracan GT3 EVO 15 kg ballast / 97.50 % power / 99 % fuel capacity (= 118.8 l)
      Mercedes-AMG GT3 15 kg ballast / 97.75 % power / 98 % fuel capacity (= 117.6 l)
      Porsche 911 GT3 R 20 kg ballast / 97.25 % power / 99 % fuel capacity (= 118.8 l)
    2. The event administration reserves itself the right to adjust the performance of any car by adding ballast, changing the power output or by limiting the fuel capacity to balance the performance of the cars.
      1. Performance adjustments may be made until the start of Warm-Up 1 ahead of the event.
  3. 3. TIMETABLE & SEASON SCHEDULE

    1. All sessions held as part of the event will be run on the Circuit de Spa-Francorchamps using the ‘Endurance Pits’ layout.
    2. The session dates and start times, sim date and time of day are listed below.

      Pre-Qualifying Sessions

      Session Times Notes
      Start: 21.07.2021 at 00:00 UTC 2 sessions start at 00:00 UTC; 1 new session starts every 2 h after that
      End: 25.07.2021 at 23:59 UTC Last session starts at 20:00 UTC

      Main Event Sessions

      Session SimTime Session Start
      Free Practice 1 (120 min) 2021-07-28 at 5:00 pm 28.07.2021 at 18:00 UTC
      Free Practice 2 (120 min) 2021-07-29 at 5:00 pm 29.07.2021 at 16:00 UTC
      Q1 Warm-Up (15 min) 2021-07-29 at 4:40 pm 29.07.2021 at 17:45 UTC
      Qualifying 1 (60 min) 2021-07-29 at 5:00 pm 29.07.2021 at 18:00 UTC
      Q2 Warm-up (15 min) 2021-07-30 at 5:40 pm 30.07.2021 at 16:45 UTC
      Qualifying 2 (60 min) 2021-07-30 at 6:00 pm 30.07.2021 at 17:00 UTC
      Top 20 Warm-Up (15 min) 2021-07-30 at 8:00 pm (static sky) 30.07.2021 at 19:15 UTC
      Top 20 Shootout (75 min) 2021-07-30 at 8:00 pm (static sky) 30.07.2021 at 19:30 UTC
      Free Practice 3 (120 min) 2021-07-31 at 3:30 pm 31.07.2021 at 10:00 UTC
      Warm-Up 1 (10 min) 2021-07-31 at 2:15 pm 31.07.2021 at 12:30 UTC
      Grid Set Session (20 min) 2021-07-31 at 2:30 pm 31.07.2021 at 12:40 UTC
      Warm-Up 2 (30 min) 2021-07-31 at 2:55 pm 31.07.2021 at 13:00 UTC
      Race (1440 min) 2021-07-31 at 3:30 pm 31.07.2021 at 13:30 UTC
    3. All sessions will be team sessions. Only registered teams and drivers are allowed to take part.
  4. 4. ENTRY REQUIREMENTS & PREFERRED ENTRIES

    1. Every team manager, who wishes to file one or multiple entries into the event, must have an account on the event website (24h.sportscaropen.com) to be able to do so.
      1. The team manager registered on file will be the sole official point of contact for the event organisation.
    2. Each entry which qualified for the 2021 VRS SCO Sprint Masters has the option of entering the event as a preferred entry. Preferred entries are automatically qualified for the event and do not have to participate in pre-qualifying.
      1. Preferred entries are required to use the same car model used by that entry in the above mentioned series in order to be able to exercise this option.
      2. Additionally, it is also required to retain one or both of the drivers (excluding reserve drivers) from the driver line-up of the entry running in the above mentioned series for any preferred entry claims to be valid.
      3. Any 2021 VRS SCO Sprint Masters teams who choose to not retain either of their drivers or wish to not use the car they’re competing with in that series can not enter the event as a preferred entry.
    3. When filing an entry, a team manager must list a team’s name and iRacing team ID.
      1. Each entry’s car choice is determined by the pre-qualifying results.
      2. Each entry that advances through pre-qualifying, will be able to pick their preferred car number, ranging from 2 to 99.
      3. Any car number used by an entry from the 2021 VRS SCO Sprint Masters will be reserved for them and not available to other entries.
      4. The event administration reserves itself the right to pick car numbers for teams which did not pick one themselves.
    4. Every entered team must have a unique driver line-up consisting of at least 3 but no more than 4 drivers.
      1. All drivers listed must have a minimum Road iRacing of 3000 at the point of entry.
    5. The event administration reserves itself the right to prevent teams, team managers and drivers from entering the event if it's deemed to be necessary from their point of view.
      1. Decisions like these will be made based on a team's, team manager's or driver's conduct in other leagues as well as official iRacing series in the weeks and months leading up to the entry request, though other reasons may also factor into the decision.
      2. The decision to reject the entry of a team, team manager or driver will be made on a case-by-case basis for each season, meaning that teams, team managers and drivers who are prevented from entering may attempt to enter the Sports Car Open leagues and events again in future.
      3. The event administration's decision to reject the entry of any team, team manager or driver into the current season is final and cannot be appealed.
  5. 5. ENTRY PROCEDURE

    1. Entries open on Friday, July 9th, 2021 at 00:00 UTC and close on Tuesday, July 20th, 2021 at 20:00 UTC (see Article 5.4). From the point of sign-ups opening, all team managers will be able to enter teams on the event website.
    2. The event administration reserves itself the right to enter one or multiple wildcard teams into the event.
      1. All wildcard teams will automatically be qualified for the event and will not be required to take part in pre-qualifying in order to participate.
      2. All wildcard teams also have a free choice of car model.
    3. After filing an entry via the entry form on the website, a team’s entry into the event will be considered complete.
    4. The entry deadline, as well as the deadline for any changes to an entry, will be on Tuesday, July 20th, 2021 at 20:00 UTC. Drivers will also be locked into their current entry from this point onwards.
      1. Preferred entries may also make changes to their driver line-ups until the deadline mentioned in Article 5.4, but at least one driver and the car model which were carried over from said entry running in the 2021 VRS SCO Sprint Masters to fulfil the requirements for a valid preferred entry (see Articles 4.2.1 and 4.2.2) must remain unchanged.
    5. Following the entry period, a pre-qualifying will be held to determine the 54 teams that will be admitted to enter the season. All information on the pre-qualifying procedure can be found in Section 7 of this document.
      1. All entries who took up the preferred entry option will automatically qualify for the event. The number of preferred entries will be subtracted from the total number of slots available for each car and the grid in total.
    6. All pre-qualified teams must pay the entry fee of 24 € (not including VAT or transaction charges) in full no later than Friday, July 30th, 2021 at 23:59 UTC.
      1. Pre-qualified teams will be contacted regarding payment. All payment details will be provided.
      2. Any qualified teams that fail to pay the entry fee by this point in time will lose their spot in the event to the next best team in the respective car model from the pre-qualifying results, who will then be given 24 hours to pay the entry fee and claim the vacant spot.
      3. Once the next best team in the pre-qualifying results has claimed the vacant spot, the team that failed to pay the entry fee will be moved to the end of their car model’s waiting list. All other teams that didn’t advance through pre-qualifying will remain on the waiting list in the order they were in before the procedure described in 5.6.2 began.
    7. The status of each entry filed will be communicated via the website and via team status update emails.
      1. Every new entry will automatically be given the ‘Pending’ status.
      2. Once a filed entry has been reviewed by the event administration, a team’s status will be set to ‘Reviewed’.
      3. Following pre-qualifying, the status of all teams that have advanced through to the main event will be set to ‘Qualified’ while the status of all reserve list teams will be set to ‘Reserve’.
      4. Once a team with the ‘Qualified’ status has paid the entry fee, the team status will be changed to ‘Confirmed’.
    8. Any ‘Confirmed’ team that misses the event without notifying the event administration of their absence may be restricted from participation in future Sports Car Open leagues and events.
    9. Teams, who withdraw from the event or are removed from it for any reason, will not be eligible for a refund and may be restricted from participation in future Sports Car Open events or series.
  6. 6. CAR PAINTS

    1. All participating teams are required to submit custom car paints.
      1. Any team that doesn’t submit a car paint, as well as any team that has their car paint rejected by the event administration, will be assigned a generic livery by the event administration.
    2. All custom car paints that are received by the event administration will be reviewed and must be in compliance with the five rules listed below.
      1. Teams must provide written permission from the companies involved, to be allowed to run sponsors' logos on their car.
      2. Logos of products that compete with iRacing (such as the Gran Turismo and Forza franchises for example) will not be permitted. The same is the case for logos of automotive brands that compete with the brand of car that they're displayed on.
      3. It will be strictly forbidden for paint schemes to directly or indirectly promote tobacco or any products that are restricted to minors by law (e.g.: alcohol, knives, etc.). They must not include any kind of political message.
      4. No team liveries will be allowed to run 'parodies' of logos or other intellectual property.
    3. Custom number panels, sunstrip overlays and additional logos will be used and must be included on all car paint files that are sent to the event administration.
      1. These mandatory elements will be available on the event website (24.sportscaropen.com/downloads).
      2. They must also not be edited and must be placed in the exact pixel position they’re in on the website.
    4. All paint files must be saved as TARGA (.tga) files with a 24 bits/pixel resolution and RLE compression enabled.
      1. Teams, who also wish to make use of custom spec maps, must ensure that none of the paint elements mandated by the event administration are made overly reflective or have their appearance changed in other ways.
    5. Any team that’s running multiple models of the same car is also required to add elements to their car paints that make it easier to distinguish one entry from the other (e.g.: different coloured mirrors; rear wing endplates; etc.).
    6. To submit custom paint files, they must be sent to mail@sportscaropen.com at least 24 hours before the start of an event’s first free practice session. A ZIP file with all approved paint files will be provided by the event administration ahead of each event.
      1. All submitted car paint should be named as shown below:

        car_team_XXXXXX.tga (XXXXXX should be your team's ID)

      2. Please make sure to include your team’s car number and team name in the email’s subject line when sending paint files. An example for an acceptable subject line format can be seen below:

        Subject Line: SCOSM Paints (#00 / Exampleton Esports / Ferrari)

      3. You may also send multiple paint files in a single mail, but please make it clear which files are for which car in the mail itself.
    7. The event administration will check whether every team’s car paint is in compliance with Articles 6.2.1 to 6.2.5 and will also check whether all mandatory paint elements are included and in the correct position.
      1. If there are issues with a submitted paint file, the event administration will contact the team in question to explain what must be changed for the paint to be in compliance with all rules.
    8. Driver suits and helmet paints may also be submitted, provided they also comply with Articles 6.2.1 to 6.2.5.
    9. The event administration reserves itself the right to reject any paints it receives for any reason it deems fit.
  7. 7. PRE-QUALIFYING PROCEDURE

    1. Pre-Qualifying will take place from Wednesday, July 21st, 2021 at 00:00 UTC to Sunday, July 25th, 2021 at 23:59 UTC.
    2. All drivers must accept the invite to the event’s iRacing league in order to be able to participate in pre-qualifying.
    3. During the pre-qualifying period, a pair of sessions will be launched at the start of the pre-qualifying period at 00:00 UTC on July 21st, with a new session being launched every 2 hours after the start time. The final session will be launched on July 25th at 20:00 UTC
    4. Each session will be a 240 minute long lone qualifier session which will be preceded by a 5 minute long warm-up, in which all drivers can register themselves and join the session.
    5. All sessions will be set up using the following settings:
      Venue: Circuit de Spa-Francorchamps (Endurance Pits)
      SimTime: 2021-05-15 @ 12:00 pm (dynamic sky will be disabled)
      Track State: Set to 100 % at the beginning of each session; marbles are cleaned
      Weather: 65 °F ambient; 55 % RH; N winds at 2 mph; clear skies
    6. The 9 fastest teams with each eligible car model (see Article 3.1) will qualify for the event, resulting in a grid of 54 cars in total.
      1. Each preferred entry using a particular car model will reduce the number of teams who can qualify with that car model by one (e.g.: 4 preferred entries enter with car model A => Number of teams who can qualify with that car is reduced from 9 to 5).
    7. To set a valid pre-qualifying time, at least 2 drivers must set a run of 5 consecutive valid (incident-free) lap times in one of the available sessions. The average of the average of the 2 fastest drivers’ fastest run of 5 consecutive valid lap times with the same respective car will be used to determine the overall team pre-qualifying time.
      1. Any entry, for which only one driver has completed a valid 5 lap run, will be disqualified. The same applies to any entry using a driver who was not part of a team’s line-up before the entry deadline or unlisted drivers during pre-qualifying.
    8. At no time during the out-lap may the driver decelerate below 60 km/h except when negotiating corners which are regularly taken at a lower speed.
      1. After leaving the garage, drivers must also leave the pit lane to start their out-lap as quickly as possible.
    9. Each driver must be able to provide a single replay of their fastest run of 5 consecutive valid lap times (per car, if multiple cars were used), starting immediately after leaving the garage - up to the completion of their final timed lap. It is the drivers’ sole responsibility to record, cut and save this explicit part of the replay. Third party replays (such as spectator replays or replays provided by other event participants) will not be accepted. Failure to provide a replay will result in an invalidation of the lap in question.
      1. Should a driver’s replay be requested by the event administration, this replay must be made available to the event administration no later than Monday, July 26th, 2021 at 23:59 UTC.
    10. Teams may use any or multiple cars during pre-qualifying, but the car they achieved the best ranking position with, will be the car that they’ll be locked into using for the season (e.g.: An entry is ranked 3rd with model A, but 2nd with model B => this team is now locked into using model B).
      1. Should a team reach the same ranking position with more than one car model, they’ll be locked into using the car model they set the fastest pre-qualifying time with.
      2. Should the times be identical, the fastest individual driver average will decide the car model.
      3. Should this also be identical, the second fastest individual driver average will be used.
      4. Should all times be identical, the event administration reserves itself the right to select the car model for the team in question.
    11. Teams, who did not place high enough with their car model to qualify for the event, will be placed on the reserve list for their car model in order of overall pre-qualifying lap times.
    12. Teams, who were disqualified from or did not participate in pre-qualifying will not be placed on the reserve list and are not eligible to be called up to fill vacant spots on the grid should one become available.
  8. 8. WARM-UP SESSIONS

    1. During warm-up sessions, all teams and drivers will be able to connect to the race server to prepare and do practice laps ahead of qualifying and the race.
    2. Teams will be required to register with the correct team in all warm-up sessions, meaning that the team ID, team name, car number and car model have to match the information listed on the event’s entry list.
    3. Should a team register with the incorrect team ID or car number for either qualifying warm-up or the top 20 warm-up, they’ll have the fastest time set in the respective qualifying sessions as well as top 20 shootout following on from those warm-up sessions deleted.
    4. Should a team register with the incorrect team ID or car number for Warm-Up 1 ahead of the race session, they’ll be given a drive-through penalty after the start of the race.
    5. Violations of Articles 8.3 and 8.4 will not result in a penalty for teams who had their car number taken away by another team that registered before them.
    6. Any team that registers with the wrong car model or even registers with multiple teams will be disqualified from the respective qualifying or race session the violation occurred.
  9. 9. QUALIFYING SESSIONS

    1. Both qualifying sessions will be 60 minute long open qualifying sessions which will be preceded by a 15 minute long warm-up.
    2. The fastest time set by any of a team’s drivers will be a team’s qualifying time.
    3. During qualifying, all drivers on-track must be aware of their surroundings at all times. Any team found to be interfering with another team's qualifying laps in any way, may be penalised if the incident is observed by or reported to the event administration.
    4. At no time during the out- or in-lap may the driver decelerate below 60 km/h with the exception of making room for other cars which are on qualifying laps and to negotiate corners which are regularly taken at a lower speed.
      1. In the pit lane, drivers must maintain the track-specific pit lane speed limit at all times. Dropping below the pit lane speed limit is allowed only for the immediate approach of a team’s assigned pit stall. Once a driver leaves their pit stall, they must accelerate up to the pit lane speed limit as quickly as possible.
    5. While not restricted further, any kind of tyre heating, brake heating or other driving maneuvers during out- or in-laps must always be made with awareness of the surroundings (see Article 9.3).
      1. The general driving conduct rules, especially Articles 12.3.1, 12.3.2, 12.5 and 12.6 are in full effect. Infringing these rules may lead to penalties in accordance with Articles 9.8 as well as Section 16 of this document.
    6. The qualifying result will set the grid positions for the teams classified in 21st place onwards with the top 20 teams from the qualifying result advancing into the top 20 shootout.
    7. Teams, who do not set a time during qualifying must start the race from the back of the grid. Should this be the case for multiple teams, they’ll be gridded in order of their fastest warm-up session times.
    8. The event administration may not allow a team or driver to take the start, if they’re deemed to be a potential danger to other cars on-track during the race.
  10. 10. TOP 20 SHOOTOUT

    1. The top 20 shootout will be held in a 75 minute long open qualifying session which will be preceded by a 15 minute long warm-up.
    2. Once the qualifying session for the 20 shootout has started, the event administration will call up the top 20 teams from the qualifying results to line-up at the pit exit via the in-game text chat.
      1. Teams will be called up in reverse order to how they were classified in the qualifying result, with the 20th place team being called up first and the 1st place team being called up last.
      2. ‘Lining up at the pit exit’ is defined as stopping just in front of the green cones that demarcate the end of the speed-limited area.
    3. After the first team has been called up to line up at the pit exit, every further car will be called up to line up at the pit exit in 190 second (3 minutes and 10 second) intervals.
    4. Every driver lining up at the pit exit must wait for the event administration’s signal to leave the pits and start their out-lap.
      1. This signal will be given roughly 30 seconds after the previous driver has started their timed lap.
      2. No driver’s out-lap will be allowed to take longer than 160 seconds (2 minutes and 40 seconds), measured from the point-in-time the signal to leave the pit lane is given to the point-in-time the same driver starts their timed lap.
    5. Following the completion of their timed lap, all drivers must complete an in-lap and drive back to the pit lane and their pit stall. This in-lap must not take longer than 160 seconds (2 minutes and 40 seconds).
    6. At no time during the out- or in-lap may the driver decelerate below 60 km/h with the exception of making room for other cars which are on qualifying laps and to negotiate corners which are regularly taken at a lower speed.
      1. In the pit lane, drivers must maintain the track-specific pit lane speed limit at all times. Dropping below the pit lane speed limit is allowed only for the immediate approach of a team’s assigned pit stall. Once a driver leaves their pit stall, they must accelerate up to the pit lane speed limit as quickly as possible.
    7. Any team found to be violating Articles 10.2 to 10.4 or Articles 10.4.2 to 10.6.1 will have the time they set in the top 20 shootout disallowed.
    8. The results of the top 20 shootout will set the grid for positions 1 to 20 after the grid order for position 21 and onwards was already set by the results of qualifying.
  11. 11. RACE SESSIONS

    1. To set the grid for the race, a grid set session in the form of a lone qualifying session will be run between both race day warm-up sessions.
      1. This lone qualifying session will be 20 minutes long with a maximum of 4 timed laps for each team.
      2. Every team must achieve a target time that is within a predetermined window to ensure that they line up in the grid position that they achieved in either qualifying or the top 20 shootout.
      3. A list with the target time and time windows for all teams who are taking part in the race will be published prior to the first warm-up session on the day of the race.
      4. Should a team set a time that is outside this predetermined window or fail to set a time, resulting in them being out of position on the starting grid, they’ll be given a drive-through penalty after the start of the race.
    2. The race will utilise the standard rolling start procedure the iRacing software provides with the following alterations:
      1. All cars must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
      2. At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and continue to remain grid formation until the start of the race.
      3. The signal for the start of the race will be the green flag as displayed by iRacing. Once this signal has been given, all cars will be free to race.
      4. An event briefing detailing the location described in Article 11.2.2 as well as other items will be published before the first free practice session.
      5. Teams that start from the pit lane must line up at pit exit in a queue. They will not be allowed to leave the lane until the series administration declares the pit exit open. Leaving the pit lane early will result in a drive-through penalty.
      6. Any team that is given a black flag by iRacing despite complying with Articles 11.2.1 to 11.2.3 may request to have that black flag cleared by the series administration.
    3. No driver will be allowed to complete more than 45 % of their team’s total number of laps in the race.
      1. Fractional amounts of laps will always be rounded to the closest full number.
      2. All completed laps beyond the limit described in Article 11.3 will be deducted from the affected driver’s and team’s total number of laps.
    4. Any team found to be using an unlisted driver, fewer than 3 different drivers or more than 4 different drivers over the course of an event, starting from the start of Qualifying 1 the conclusion of the race, will be disqualified from the event.
    5. An incident limit of 200 incident points will be enforced during the race.
      1. Any team that reaches the incident limit described in Article 11.5 will be given an automatic drive-through penalty.
      2. Following the first penalty, teams will be given further automatic drive-through penalties for every 20th incident point beyond the number of incident points they were given their first penalty for.
      3. Should a team receive a drive-through penalty close to the end of the race, their penalty will automatically be converted to a post-race time penalty.
  12. 12. GENERAL DRIVING CONDUCT

    1. All drivers must pass in a safe manner and respect their opponents. Drivers must also take into account leaving room for lag. This applies to lapping manoeuvres just as much as to overtakes for race positions.
    2. Drivers will not be allowed to block and must choose their line ahead of a corner without moving under braking when defending against a passing attempt from an opponent (blocking meaning that a driver reacts to line changes of the car behind to fend off any attempts of the car behind to get alongside).
    3. Every driver must take care of the rules above when interacting with other cars.
      1. Lapping cars must be aware of the fact that they are the ones who have to make the passes since they're the faster cars. They can't expect to always have the racing line when doing so and will have to be more cautious on occasion to make sure they don't jeopardise their own or another team’s race.
      2. All lapped drivers must make sure to always behave in a predictable manner. They should stick to the racing line where needed, though that doesn’t mean that they can't cooperate should they find themselves in a situation where they are able to help a lapping car get by more quickly.
    4. During all qualifying and race sessions, stopping the car on-track as well as deliberately driving off the circuit is not permitted.
    5. Should a driver go off-track, they have to make sure that the track is clear before rejoining the racing surface. Dangerous track re-entries may result in penalties if protested, especially if said dangerous track re-entry leads to an incident.
    6. Leaving the track in order to gain an advantage or to gain time may be penalised both during and after the race.
    7. Under a waved yellow flag, drivers must pay attention to the road ahead as well as any slow or stationary vehicles on the race track.
  13. 13. STREAMING, AUDIO & VIDEO REGULATIONS

    1. All drivers participating in the VRS SCO 24 hours of Spa must be connected to a video streaming conference call (i.e. Zoom) during the respective events (see Article 13.1.2). Drivers must be connected from either a PC or a mobile device of their choosing. They must ensure a stable connection throughout the entire event for both their in-game connection as well as the video stream connection. The video stream may not at any time impair the in-game connection performance.
      1. Drivers who suffer from connection issues or are already aware of any issues before the respective events must reach out to the event administrators in an attempt to resolve said issues immediately. Unavailability of the video stream or any kind of connection issues in either the in-game or the video stream connection may lead to a penalty up to the disqualification from the event or event.
      2. During the entire top 20 shootout and race session, drivers must be connected to the Zoom call. The driver currently in the car must have his video stream camera enabled and be clearly visible at all times. Clear visibility is defined as at least a visibility of the driver’s head / face and arms up to the point where it is clearly visible he is controlling the steering wheel.
      3. Any driver who’s not currently piloting the car may disable their camera or disconnect from the call, but they’re required to reconnect and comply with Article 13.1.2 once more before they take over their team’s car.
      4. Should a driver be using a virtual reality headset, then they must contact the event administration to inform them about this ahead of their first event.
      5. The connection details of the conference call will be communicated by the event administration via the event briefing ahead of each event.
    2. Drivers, teams or their respective team members may also stream the events from their respective point of view, exclusively from their own cockpit / onboard perspective on a video streaming platform of their choosing. This may also feature face-cam footage from the driver.
      1. Should a team / driver stream their respective race from a point of view perspective, they must give clear information about the event and race in question and feature the official event / race title, event partners and sponsors, as well as a clearly visible link to the official event broadcast.
      2. Any kind of professional broadcasts by anyone but the event’s broadcast partner must be explicitly allowed in written form by the event administration and otherwise are not permitted. This includes but is not limited to the use of external cameras, professional audio tracks, professional directing or producing and / or external commentary.
    3. For the communication during events, the VoIP communication software “Teamspeak” will be used. All event participants (drivers and team manager of each entry) must be connected at all times during the event, from the beginning of the Warm-Up session on race day until the event has been concluded. Unavailability or premature disconnects may be penalized.
      1. Any driver not currently in or about to be in the car may disconnect from the server, but they’ll be required to reconnect to comply with Article 13.3 before they take over their team’s car. Team managers and others may also disconnect from the server temporarily during times they’re not present.
      2. Drivers and team managers must ensure availability for the request of interviews by the official broadcast crew, commentators, directors or other event personnel.
      3. At least the top 3 finishers from each qualifying or race session may be contacted immediately after the session has concluded for statements.
  14. 14. RACE STOPPAGES

    1. If the iRacing service fails during a race, resulting in drivers being unable to join or stay connected to the racing server or if the server becomes unstable enough to potentially cause problems for drivers, the race will be stopped.
    2. Should this occur, the event administration will announce the stoppage of the race via the announcement of the red flag in the in-game chat (if the session is still accessible to the event administration) as well as on the Sports Car Open Discord.
    3. The event administration will decide on how to treat the race stoppage on an individual basis, depending on how much of the scheduled race time passed since the start of the race and also on whether there's still usable timing data left over to create a race result.
    4. In the case that a race restart is not a viable option, the event administration may call the race.
      1. If a race has run for at least 50% of its advertised duration, the event administration may call the race with results being taken from the end of the third last lap completed by the race leader before the problems leading to the stoppage arose.
      2. If less than 50% of the advertised duration has passed before the race was stopped via the red flag, the race will be abandoned without an official result.
    5. The event administration will decide on whether a red-flagged race that could not be restarted within a reasonable amount of time is called complete or abandoned.
    6. In the case that a race restart is a viable option, the event administration will follow the applicable restart procedure as described in Section 21 of this document.
  15. 15. PROTESTS

    1. Teams may protest any incidents they were involved in or affected by. The only way to file a protest is via the event’s protest form. For Qualifying 1, Qualifying 2, the Top 20 Shootout and the race, protests may be filed at any point between the start of each session to a maximum of one hour after the end of each session.
      1. Incidents will be investigated at the earliest opportunity and will be judged by at least two different event administration members or stewards.
      2. The parties investigating an incident will attempt to reach a verdict as quickly as possible, to ensure that as many of the protests as possible will result in the guilty parties being penalised during the race.
      3. Should it not be possible to reach a verdict during the race because there is too little time left in the race or for any other reason, the penalty (if applicable) will be converted to a post-race penalty.
      4. All verdicts that could not be reached during the race and potential penalties resulting from them will be published as soon as possible following the protest deadline (see Article 15.1).
      5. Once the outcomes of all investigations have been published, the respective session results will be declared official.
    2. Frivolous protests will be ignored. Should a team be found to file such protests, they may be warned or even penalised for their actions.
    3. The start of the race will automatically be reviewed by the stewards to check whether there were jump starts or any other significant incidents.
    4. All verdicts reached by the stewards are judgements of fact and cannot be appealed under any circumstances.
  16. 16. PENALTIES

    1. There are several types of penalties that can be assigned following an investigation by the event administration. The list of possible penalties, along with examples for when each type of penalty will usually be assigned, can be seen below.
      • Warning
      • Time Penalty (minimum of 5 seconds; severity down to event administration)
      • Drive-Through Penalty
      • Stop & Hold Penalty (severity down to the event administration)
      • Grid Penalty (severity down to event administration) - Given for bad driving conduct in qualifying sessions)
      • Disqualifications - Teams may be disqualified if they repeatedly incur severe penalties or for intentionally causing an incident
      • Exclusions from the event - Any team or driver may find themselves excluded from one or multiple events should they continuously display poor driving conduct or if they show a lack of respect for event administration members or their competitors.
    2. All time penalties issued must be served in a specific location close to the exit of the pit lane, referred to as the ‘penalty box’. The location of this penalty box will be communicated via the event briefing.
      1. Any team serving a penalty in the penalty box must come to a complete stop for the duration of the penalty, before driving away again and resuming their race.
      2. After a penalty in the penalty box has been served, the team in question must contact the event administration, informing them about which lap of the race the penalty was served on, so that the event administration is able to verify that the penalty was served correctly.
      3. Time penalties must be served within 90 minutes of being issued. Should there be fewer than 90 minutes to go in the race, teams can elect to not serve the penalty and instead have the penalty time added to their race time after the race.
      4. Should a team have incurred multiple time penalties, they will be allowed to serve the combined penalty time during a single stop, as long as all penalties were served within 90 minutes of being issued, were served in the correct location and the car was completely stopped for the combined duration of all penalties.
      5. Should a time penalty not have been served as outlined in Article 16.2.1, with either the stationary time being too short, the penalty being served in the wrong location or the penalty being served too late, the team in question will have a further penalty awarded to them, consisting of the initial penalty time plus 15 seconds violating the previously mentioned regulations.
      6. The penalty outlined in Article 16.2.5 also applies in cases where multiple penalties were served incorrectly, meaning a team will be awarded a further time penalty consisting of the initial combined penalty time plus 15 seconds for violating Articles 16.2.1
    3. Repeat offenders may receive harsher penalties, should they have been warned or penalised for the same or a similar type of offence before.
    4. The event administration reserves itself the right to issue a team with a further penalty, if a team does not serve a penalty they've been given.
    5. Teams are allowed to combine any stop and hold penalty automatically given out by the iRacing software (e.g.: black flags for not serving a slowdown penalty in-time or unsafe pit entries) or by the event administration with pit stops, though should any work be done, 25 seconds will automatically be added to their penalty time.
    6. A list of all submitted protests, the identity of the parties who filed them and the stewards’ decisions will be available on the SCO Discord.
    7. All warnings and penalties that are issued after an event will be published no later than the day after the event.
  17. 17. RACE CLASSIFICATION

    1. All teams who start the race, fulfil the maximum drive-share requirements and cover at least 75% of the race winner’s driven distance, will be classified in their achieved overall race position in the official results.
  18. 18. PRIZES

    1. Following the event, the top 10 teams will be awarded prize money.
    2. The total amount of prize money paid out to these teams is set at 10,000.00 US-Dollars (USD) and will be divided up between the top 10 teams as shown below.
      Positions Prize
      1st 3,000.00 USD
      2nd 2,000.00 USD
      3rd 1,300.00 USD
      4th 800.00 USD
      5th 800.00 USD
      6th 600.00 USD
      7th 600.00 USD
      8th 300.00 USD
      9th 300.00 USD
      10th 300.00 USD
  19. 19. LEAGUE & SESSION SETTINGS

    1. All sessions held as part of the event will be hosted in an iRacing league.
      1. Following the entry deadline, all drivers will be sent an invite to this iRacing league.
      2. Drivers must accept the league invites before they’re able to participate in any session.
      3. Drivers of teams who have been removed from the event will be removed from the event’s league.
      1. All in-game session settings that have not been brought up at an earlier point in this document are listed below.
      2. All sessions will be hosted on the DE-Frankfurt server farm.
      3. Dynamic sky and generated weather will be used in all sessions unless otherwise specified.
      4. The track state will always be set to “automatically” generated unless otherwise specified. Dust and marbles will be removed at the start of each session.
      5. Full course cautions as well as fast repairs will be disabled.
      6. All driving aids with the exceptions of clutch assists will be disallowed.
      7. The Sun Acceleration Multiplier will be set to '1x' at all times.
      8. The Qualifying Conduct Scrutiny will be set to "Off" unless otherwise specified.
      9. All cars will run without tyre limits.
  20. 20. CONTACT DETAILS & COMMUNICATION

    1. Should any questions arise, team managers, drivers and others can contact the event administration using the email address below. Responses to any questions about the regulations, team line-up changes or other inquiries will usually be sent within 24 hours of the event administration receiving the original message.

      Contact Email Address: mail@sportscaropen.com

    2. All team managers and drivers are also required to join the Sports Car Open Discord server for better communication between the event administration and all participants. A permanent invite link to this Discord server can be found below.

      Discord Invite Link: https://discord.gg/KtEJcsdUnK

      1. The event administration advises all team managers or other team members who are in contact with drivers on-track to be online on the SCO Discord during events.
    3. The use of the in-game text and voice chat during qualifying and race sessions is forbidden. While occasional and accidental violations will not have any negative consequences, repeated offences will lead to penalties, especially if the message is intended to call out or insult another participant or event administration member.
  21. 21. RED FLAG RESTART PROCEDURES

    1. Scenario 1: A mass disconnect or major connection issues occur, but the server becomes stable enough to continue the race and the timing data is intact.
      1. All cars left out on-track must slowly return to the pit lane and park in their pit stalls. Overtaking is not permitted during this in-lap and teams will be allowed to service their cars once they reach their pit stall.
      2. Teams will be given a few minutes of time to make sure their drivers can reconnect to the server and to complete any pit work they may wish to do. After this period, the restart procedure begins.
      3. The event administration will instruct the overall leader to leave the pit lane, to complete a lap and stop just shy of the timing line to not start a new lap.
      4. One by one, all cars will be called out in order of their race position. They must also go around the track and park their car behind the car in front of them in the queue that’s been started by the overall race leader.
      5. Cars that have lost laps due to their driver disconnecting from the session will be instructed to do an extra lap before parking up at the end of the queue.
      6. Once all cars are back out on-track and have formed up in the queue, drivers will be instructed to slowly drive away from their parked positions and must stick to the pace car speed as closely as possible. When driving away, all cars must remain in single file formation and stay in-line with the cars ahead of them.
      7. Once all queued up cars are back rolling, the event administration will give a ‘10 seconds to green’ signal via the in-game text chat.
      8. Once those 10 seconds have elapsed, the event administration will give the green flag signal via the in-game text chat. Once the green flag signal has been given, all cars will be free to race once more.
    2. Scenario 2: A new session is required because the current session is no longer accessible or the timing data is incomplete or missing.
      1. The event administration will put up a new session made up of a 15 minute practice and the race time the race originally had, minus the already elapsed time, the time it took to set up the new session and a further 30 minutes to account for the restart procedure.
      2. All teams will be instructed to join the new session once it’s available.
      3. Once the new session has switched over to qualifying, nobody will be allowed to set a time. When qualifying switches to the race session, only the overall leader of the race will be allowed to grid their car.
      4. Once the race starts, the event administration will instruct the overall leader to complete the first lap and stop just shy of the timing line to not start a new lap.
      5. One by one, all cars will be called out from the pit lane in order of their race position. They must also go around the track and park their car behind the car in front of them in the queue that’s been started by the overall race leader.
      6. Once all cars are back out on-track and have formed up in the queue, drivers will be instructed to slowly drive away from their parked positions and must stick to the pace car speed as closely as possible. When driving away, all cars must remain in single file formation and stay in-line with the cars ahead of them.
      7. Once all queued up cars are back rolling, the event administration will give a ‘10 seconds to green’ signal via the in-game text chat.
      8. Once those 10 seconds have elapsed, the event administration will give the green flag signal via the in-game text chat. Once the green flag signal has been given, all cars will be free to race once more.